Are you looking for something out of the ordinary? Maybe a small guild that does not recruit openly?
A guild that does everything in highest secrecy? Maybe you should you should contact us
SPELL: Lingering
* Linger: 5
When a creature comes into play, another [random] creature on the same side has its Countdown decreased by 1.
Target structure is dealt 2 [magic damage]. Increase Decay by 1.
Draw 1 creature scroll.
Units on target tile and adjacent tiles are healed by 3.
Summon a on target tile. Other Bunnies have their Countdown decreased by 2.
Sacrifice target Beast. Other Beasts you control have their Attack increased by that unit's Attack until end of turn, and become fully [healed].
Enchanted units you control have their Countdown decreased by 2.
* Linger: 4
Units you control costing 3 or less have +1 Attack.
SPELL: Destruction
Deal 1 [magic damage] to all units.
CREATURE: Human,Kinfolk
Sacrifice target unit you control and add that unit's cost to your [current] resources.
CREATURE: Human,Rebel
* Inspiring: +1 Attack
CREATURE: Beast
* Flying
* Linger: 6
When a creature comes into play, increase owner's [current] Wild by 1.
Units you control get +2 Attack until end of turn.
CREATURE: Human
When a unit comes into play on your side, Earthborn Keeper gets +1 Attack until end of turn.
Your melee creatures become [Relentless] until end of turn. Opponent ranged units get [Curse] 1 until end of turn.
SPELL: Displacement
Each opponent unit is moved to a random adjacent tile.
Summon a random creature scroll from your library on target tile. Its Health is set to 2.
When a creature comes into play on your side, Terrene Brute's Countdown is decreased by 1.
When a creature comes into play adjacent to Wildling, Wildling is dealt 1 [pure damage] and gets +1 Attack.
Idols you control are healed by 1. Beasts get +2 Attack until end of turn. Draw 1 Beast.
Sacrifice target creature you control and draw 3 scrolls.
Target tile and adjacent tiles. Summon three within the spell's area.
Sacrifice target creature you control. Destroy all [Lingering] spells. Draw 2 creature scrolls.
* Pillage: Your units get +1 Attack during your and your opponent's next turns.
* Regeneration 1
When Berserker takes damage, Berserker's gets +1 Attack.
* Taxing 2
Deal 3 [magic damage] to all structures and 2 [magic damage] to all creatures.
Units you control have their Countdown decreased by 2.
* Relentless
Kinfolk Jarl has +1 Attack for each adjacent creature.
Units you control get +2 Attack until end of turn, and have their Countdown decreased by 2.
only good for growth users