STRUC

9 years ago by telefonbaum, for scrolls version: 0.133.0, with a Score of 4
This deck is outdated
Deck as image (WIP)
50
5 5 14 17 3 6 0 0 0
1 2 3 4 5 6 7 8 9
1 Potion of Resistance x2
1 Useless Contraption x3
2 Hired Smuggler x2
2 Spark x3
3 Automata Forge x3
3 Charge Coil x3
3 Hellspitter Mortar x2
3 Machine Divinator x2
3 Power Trip x2
3 State Machine x2
4 Blind Rage x2
4 Burn x3
4 Clock Library x3
4 Destroyer x2
4 Ether Pump x3
4 Metal Wonder x2
4 Proximity Charge x1
4 Solemn Giant x1
5 Machine Chant x3
6 Thunder Surge x3
6 Violent Dispersal x3

my structure deck pls tell me how to improve it

Schmoke89

    I'd strongly recommend getting rid of smuggler, as the chances of it drawing something you need when it pillages go down for each structure you play in your deck.

    MichaelJJackson

      Consider Overdrives and Oculus Cannons.

      Plating might pretty decent - it's only a bad scroll if you don't have the draw to support it, and you have 3x burn 3x library 2x smuggler, so you definitely don't lack draw.

      I'm not sure 1x solemn giant and 2x metal wonders is enough idol damage. Sure, you can get board control, but what then?

      One of the beauty of structures is that they protect units behind them in addition to their effects. Do you feel good about what you are protecting?

      10% Creatures (5) 48% Structures (24) 38% Spells (19) 4% Enchantments (2)
      100% Energy (50)